F-2 MISSIONS is a flight sim with no assists. Even so, most of what goes wrong early on is not your flying — it is not knowing the rules. Skip one step of a procedure and the mission ends on the spot rather than costing you points; roll into a bank and your stall speed rises with it. This is where those preventable failures are written down.
Bank and rudder live on the same stick, and which one you get depends on where your finger lands. How the controls switch on you, and why they go dead at low speed.
READ — 5 min → 02Before skill comes into it, there are rules that will end your flight every time until you know them. The instant failures and the slow bleed, all on one page.
READ — 6 min → 03Miss one step of the takeoff sequence and the mission ends there rather than losing you points. Why it was built that way, and the full scoring breakdown behind a 100.
READ — 6 min → 04Stall speed rises the moment you roll into bank. Load factor, turn radius and corner speed with the actual numbers — and why slowing down in the valley is the wrong instinct.
READ — 7 min →