v1.2.0
Controls you get to choose
A rebuilt virtual pad
Three control layouts, each tunable in Settings. You choose where the rudder lives — pedals beside the throttle, pedals above the stick, or sharing the stick’s horizontal axis. The game asks once, on your first sortie, and the on-screen pad rebuilds itself as you pick, so you decide by looking at the real thing.
Settings is now full-screen with three tabs (controls, graphics, audio): how wide the rudder band is when it shares the stick, the stick sensitivity curve, the input mode (virtual pad / gamepad / auto), and three volume sliders.
Tapping the edge of the stick no longer snaps to full deflection — where you put your finger down is now zero. And the throttle commands the position you put the lever at.
More polished missions
The takeoff drill is clearer. It no longer fails you for touching the throttle out of turn — it shows you the procedure instead and lights up the control you need next, and the control check is split into pitch, roll and rudder.
The three valley runs are much longer.
| Mission | v1.1 | v1.2 |
|---|---|---|
| SOUTHERN ALPS | 8 gates / 6.7 km | 27 gates / 34.0 km |
| AZUSA VALLEY | 8 gates / 8.4 km | 24 gates / 28.2 km |
| VALLEY FORMATION | 11 gates / 37.1 km | 16 gates / 61.1 km |
Par times and the radar ceiling were re-measured by actually flying them. The low-level runs are now scored on four axes — how low you held it, gate precision, stealth and time.
And CARRIER LANDING on NORMAL is free again.
Badges and a squadron board
27 patches that fill in as you work through the syllabus, with an award card each time you earn one. Your debrief shows how the rest of the class did and where you placed. The board is opt-in, and the only thing it shows is your callsign — no free text, no chat.
Your record follows you
Sign in to Game Center and your badges survive a reinstall or a new device. We never ask you to sign in.
Also
- The prologue now says something when it beats you three times
- Labels that stayed in Japanese on English devices are fixed
- CLASS BOARD headings show mission names instead of stage ids